Monday, June 21, 2010

MHT: Monster Weaknesses


I decided to make a post about MHT Monster Weaknesses. Sure, you can find the information on the MHT Wiki, but it takes a bit of time to go through it all. This post is intended solely for the purpose of a brief but informative list of what the monsters are weak to, an "At a Glance" guide, so to speak. I hope it is found to be useful. I am not going to concern myself with the minion (little) monsters, for two reasons. For beginners, it would be irrelevant due to the fact that even if they did have elemental weapons to use on small monsters, they would not be very strong yet. And for experienced hunters, the elemental weaknesses of small monsters are irrelevant because experience and skill more than make up for what kind of weapon is chosen to fight them with (in other words, if you're good, it does not matter what weapon you use on the small monsters). I am also not going to list the weaknesses for Great Jaggi and Qurupeco, for the same reasons stated above. I am going to begin with Royal Ludroth, and go on from there. I will list the monster, followed by a colon, after which I will list the weakness for that monster. So here we go.

Royal Ludroth: Fire, Thunder

Barroth: Water, Fire

Rathian: Dragon, Thunder

Gobul: Thunder, Fire

Great Baggi: Fire

Gigginox: Fire

Barioth: Fire

Uragaan: Water

Rathalos: Dragon

Diablos: Ice

Lagiacrus: Fire

Agnaktor: Water

Deviljho: Dragon, Thunder

Caedeus: Dragon

Jhen Mohran: Ice

Alatreon: Paralysis, Dragon (In Flight), Ice (Ground)

There you have it. Happy Hunting!!

Saturday, June 5, 2010

MHT Room Names

Either my understanding of room names is way off, or people just have a total lack of respect and consideration of room names. I guess it could just be me. Maybe it's just that people like me so much, even though I am not on their friend roster, that everyone wants to be my friend in rooms created for Friend Roster play. Or maybe when I create a room for solo play, they think I am lonely and am desirous of companionship. Maybe someone here can help me decipher what's really going on.

Here are my questions. Why do folks enter a room created for friends who is not on my roster, then complain when I politely explain that the room is for me and my friends? I just don't get it. Or why do people enter a room I created for solo play, and leave after a few minutes when they get bored because I am on a lengthy solo quest? What did they expect when they entered? That I would just be sitting in the tavern, waiting for three more players to show up for a party? Is that the real definition of solo play? I don't know. Someone help me out here, because I really don't get it.

But the strange thing is, the reverse does not happen. When I create or go into a room for everyone (Everyone Welcome), I run into all sorts of folks not on my friend roster looking to create a party for quests. That's kind of what I expect, so I guess I am just not getting what the real etiquette should be.

Unless I am way out there in my understanding of room names, GET A CLUE PEOPLE. Don't enter a room for friends only if you are not on the friend roster of someone there. If you enter a solo play room, don't expect to form a party. I don't know about anyone else, but when I create a room for solo play, that's exactly what it means.

Get a frigging clue folks, and respect room names.